Antihero’s next public appearance will be at the 2015 Whippering Cup in San Francisco, alongside a bunch of ridiculously good indie games.
The trading cards we created for PAX Prime will make a return! And I’ll be giving an undoubtedly mortifying – but brief! – talk about the game. It’ll probably involve lots of hand-waving about why Antihero is taking such a long time to create.
Hello, thief-y friends! There are a couple points of tasty business to discuss.
Point the first: Antihero will be showing at PAX Prime, August 28-31, in beautiful rainy Seattle. The good urchins at Indie MEGABOOTH (their name must be shouted; it’s the law) have invited us back, mostly because we pledged not to steal all their equipment this time.
Two reasons to come visit us on the show floor: we won’t pick your pocket, and we will be in full urchin/master thief regalia. Yes: Antihero cosplay is now a thing.
Point the second: the game has a new teaser-trailer. It’s set to the same jaunty murder ballad as the previous because we love that song. The footage is all new, and we’ve also learned how to edit videos a bit less sloppily.
A city riddled with corruption is resilient to change. The old blight settles in, makes itself at home, refusing to allow any upstart new afflictions to take hold. That’s why you’re keeping to the shadows: your Master Thieves keeping a sharp lookout on street corners, your Urchins infiltrating the seats of power by lamplight. It’s hard work, but if dishonest people in this city are getting rich, what’s stopping you from taking your fair cut?
The moment to strike hasn’t arrived just yet, but stay vigilant. Your time will come.
A brief update from the Antihero Chamber of Commerce: Bank and Apothecary robberies have increased by 630%, despite redoubled efforts on the parts of local business owners to sweep sidewalks and wash windows. Urchins from local Orphanages are widely suspected to be the culprits, but the constables haven’t been able to get any of them to talk, save for an apologetic “aw, gee, I don’t know nothin’ about that, mister”. Good lads.
Stealing money and supplies is all well and good, but sometimes a guild needs something a little more… exotic. What is a Thieves’ Guild Administrator with rowdy staff to please and powerful figures to exploit to do? Thankfully, this city doesn’t disappoint.
The Strangefellows Society is a popular club for blue-collar types around the city. As it turns out, whether people spend their days hauling goods on the docks or cracking skulls for a criminal enterprise, they like to relax in much the same way: a good meal, a stiff drink or three, and maybe a game of cards.
All of those things can be stolen, of course, so sending an Urchin in to liberate some provisions is a good way to keep your guild’s Thugs happy.
Most people have a tendency to get a little TOO honest when in a church’s confession booth. That said, what’s revealed in there is privileged information, kept between you and whatever higher power you ascribe to. Of course, most people also have a tendency to neglect checking the top of the booth for eavesdropping Urchins. It’s almost as if they WANT us to collect blackmail material on them. Why, it’d be rude not to!
What you do with it is up to you. We suggest taking the entire city under your control, but then again, here at the Antihero Thieves’ Guild, we’ve always dreamed big.
There was a time when talking to another human being was required whenever you wanted to conduct business. Need money? You had to go talk to (or rob) a banker. Need food? Hope you’re familiar with (or can rob) a decent grocer. Have your eye on a shiny new tool? Better start making nice with (or robbing) the local general store proprietor.
Thankfully, those dark days of having to make eye contact and small talk with strangers are over. Instead, make some direct eye contact with the new Antihero Upgrades menu!
Would you just look at that smorgasbord of great stuff? And you don’t have to talk to anyone to get it! In fact, we’d advise against it: Spies aren’t really all that talkative, and frankly, Thugs can get rather violent when you ask for favors.
Antihero’s local Chamber of Commerce subscribes to the “broken windows” theory of crime prevention. That is to say, they feel if they keep their sidewalks clear and their storefronts clean and regularly maintained, no one will rob them. You and I both know how laughable a concept that is, but it certainly does keep the city’s buildings looking new and modern. Some examples…
In an effort to get Urchins off the street and out of the shoplifting game, Orphanages have invested in more prominent signage. Honestly, though, if they really want to get the word out, they should try a sign that says “FREE FOOD AND ACCOMPLICES”.
The local Bank has taken the tack of looking as intimidating and stately as possible to deter criminals. Don’t be fooled: any Master Thief not too hungover from the night before can make short work of their defenses. Plus, the lobby has free ice water!
Seriously, take advantage of the ice water. They literally have to ship the ice in.
Thievery is a growth industry, and thus an enterprising Thieves’ Guild administrator such as yourself will frequently be called upon to quash a rival organization. Such is the cost of doing business.
But if your opponent is half as wily as you, no amount of harassment, bluster, or clubs to the head will clear them from your path. No, if you want to remove them from the landscape permanently, you’ll have to curry favor with the various less-than-honest authorities within the city.
Victory in Antihero requires bribery, blackmail, and breaking skulls. Grease enough palms, gather enough incriminating information, and quietly eliminate enough VIPs, and you’ll soon find your rival is seeking their fortune elsewhere. Perhaps in a neighboring city. Perhaps at the bottom of the river. Either way, you’ll then have plenty of time to worry about the things that are important. Like making yourself rich. Or dealing with the next brash up-and-comer who doesn’t seem able to learn from others’ mistakes.