About the game, and other good stuff

By September 3, 2014Uncategorized

Dearest Antiheroes,

This devblog is now considered “launched,” for really-real this time. Our various ducks are finally in their proper rows, and all that.

So let’s all consider this the first proper post, and a proper first-post, to the Antihero devblog. Here’s some salient information about the game:


an unsuspecting victim

In Antihero, you run a thieves’ guild in a 19th-century Dickensian city overrun by corruption. You scout the city with your Master Thief; train street urchins to infiltrate buildings and steal anything that’s not nailed down; blackmail the city’s wealthy elite with evidence of their crooked behavior; and perform the occasional assassination.

Antihero is a turn-based strategy game in the 4X tradition. (“4X” being the abbreviation for “explore, expand, exploit, exterminate;” the Civilization series is the granddaddy of the genre.) But Antihero differs from its 4X brethren somewhat in that it’s about thievery instead of spaceships or global conquest; and in its fast-paced nature: turns take a couple minutes at most, and you can generally expect to complete a full game with less than an hour’s worth of playtime.

While Antihero will have plenty of deep single-player content and won’t require a human opponent to enjoy, the game’s streamlined mechanics come from our desire to make an asynchronous multiplayer game — a game you can play in short sessions, with multiple games going against multiple opponents.


The game has been in development for about a year, and we expect to launch it in early 2015. Sometime before its official 1.0 release, we’re planning on giving it the Early Access treatment — releasing a not-quite-finished version of the game on Steam in order to get player feedback and refine game balance before affixing the “1.0” to it. With that said, it’d be absolutely lovely if you were to vote up Antihero on Steam Greenlight.

The PC and Mac versions of Antihero are our primary focus right now, but following our Early Access, we will be launching the game on PC, Mac, iOS, and Android. (You’ll be able to enter multiplayer matches against any opponent, regardless of their chosen platform.)


We have a mailing list you can sign up for, for infrequent, important announcements about the game; and of course we have presences on the requisite social networks: you can (you should) follow us on Twitter, Like us on Facebook, and vote for us on Steam Greenlight!

And finally: we plan to update this blog frequently – we’ll shoot for every other Wednesday to begin with, so bookmark us to stay on top of Antihero news.

The Antihero development team